[software] 添加16DOF早期训练仿真与Sim2Real闭环
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# mjlab
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[](https://github.com/mujocolab/mjlab/actions/workflows/ci.yml?query=branch%3Amain)
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[](https://mujocolab.github.io/mjlab/)
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[](https://github.com/mujocolab/mjlab/blob/main/LICENSE)
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[](https://mujocolab.github.io/mjlab/nightly/)
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[](https://pypi.org/project/mjlab/)
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[](https://pypistats.org/packages/mjlab)
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mjlab combines [Isaac Lab](https://github.com/isaac-sim/IsaacLab)'s manager-based API with [MuJoCo Warp](https://github.com/google-deepmind/mujoco_warp), a GPU-accelerated version of [MuJoCo](https://github.com/google-deepmind/mujoco).
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The framework provides composable building blocks for environment design,
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with minimal dependencies and direct access to native MuJoCo data structures.
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## Getting Started
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mjlab requires an NVIDIA GPU for training. macOS is supported for evaluation only.
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**Try it now:**
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Run the demo (no installation needed):
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```bash
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uvx --from mjlab --refresh demo
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```
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Or try in [Google Colab](https://colab.research.google.com/github/mujocolab/mjlab/blob/main/notebooks/demo.ipynb) (no local setup required).
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**Install from source:**
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```bash
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git clone https://github.com/mujocolab/mjlab.git && cd mjlab
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uv run demo
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```
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For alternative installation methods (PyPI, Docker), see the [Installation Guide](https://mujocolab.github.io/mjlab/main/source/installation.html).
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## Training Examples
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### 1. Velocity Tracking
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Train a Unitree G1 humanoid to follow velocity commands on flat terrain:
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```bash
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uv run train Mjlab-Velocity-Flat-Unitree-G1 --env.scene.num-envs 4096
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```
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**Multi-GPU Training:** Scale to multiple GPUs using `--gpu-ids`:
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```bash
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uv run train Mjlab-Velocity-Flat-Unitree-G1 \
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--gpu-ids "[0, 1]" \
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--env.scene.num-envs 4096
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```
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See the [Distributed Training guide](https://mujocolab.github.io/mjlab/main/source/training/distributed_training.html) for details.
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Evaluate a policy while training (fetches latest checkpoint from Weights & Biases):
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```bash
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uv run play Mjlab-Velocity-Flat-Unitree-G1 --wandb-run-path your-org/mjlab/run-id
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```
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### 2. Motion Imitation
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Train a humanoid to mimic reference motions. See the [motion imitation guide](https://mujocolab.github.io/mjlab/main/source/training/motion_imitation.html) for preprocessing setup.
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```bash
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uv run train Mjlab-Tracking-Flat-Unitree-G1 --registry-name your-org/motions/motion-name --env.scene.num-envs 4096
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uv run play Mjlab-Tracking-Flat-Unitree-G1 --wandb-run-path your-org/mjlab/run-id
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```
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### 3. Sanity-check with Dummy Agents
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Use built-in agents to sanity check your MDP before training:
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```bash
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uv run play Mjlab-Your-Task-Id --agent zero # Sends zero actions
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uv run play Mjlab-Your-Task-Id --agent random # Sends uniform random actions
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```
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When running motion-tracking tasks, add `--registry-name your-org/motions/motion-name` to the command.
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## Documentation
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Full documentation is available at **[mujocolab.github.io/mjlab](https://mujocolab.github.io/mjlab/)**.
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## Development
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```bash
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make test # Run all tests
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make test-fast # Skip slow tests
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make format # Format and lint
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make docs # Build docs locally
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```
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For development setup: `uvx pre-commit install`
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## Citation
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mjlab is used in published research and open-source robotics projects. See the [Research](https://mujocolab.github.io/mjlab/main/source/research.html) page for publications and projects, or share your own in [Show and Tell](https://github.com/mujocolab/mjlab/discussions/categories/show-and-tell).
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If you use mjlab in your research, please consider citing:
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```bibtex
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@misc{zakka2026mjlablightweightframeworkgpuaccelerated,
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title={mjlab: A Lightweight Framework for GPU-Accelerated Robot Learning},
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author={Kevin Zakka and Qiayuan Liao and Brent Yi and Louis Le Lay and Koushil Sreenath and Pieter Abbeel},
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year={2026},
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eprint={2601.22074},
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archivePrefix={arXiv},
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primaryClass={cs.RO},
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url={https://arxiv.org/abs/2601.22074},
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}
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```
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## License
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mjlab is licensed under the [Apache License, Version 2.0](LICENSE).
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### Third-Party Code
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Some portions of mjlab are forked from external projects:
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- **`src/mjlab/utils/lab_api/`** — Utilities forked from [NVIDIA Isaac
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Lab](https://github.com/isaac-sim/IsaacLab) (BSD-3-Clause license, see file
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headers)
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Forked components retain their original licenses. See file headers for details.
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## Acknowledgments
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mjlab wouldn't exist without the excellent work of the Isaac Lab team, whose API
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design and abstractions mjlab builds upon.
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Thanks to the MuJoCo Warp team — especially Erik Frey and Taylor Howell — for
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answering our questions, giving helpful feedback, and implementing features
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based on our requests countless times.
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